Note, this post is being dual-posted to RPGComplex.com as well.
It is like a car crash in the making. How can you not look? That’s how I felt when I saw Shroud of the Avatar go up on Kickstarter. I gleefully put in my $25 in order to get a front seat view at the wreckage that will surely follow. And now more than 22,000 other people have followed suit and given Richard Garriott more than $2 million dollars in order to ensure that this car wreck happens. So far, Garriott has not disappointed. Read More >>
Shortly before I went MIA on this blog for the summer, I put up a post that I was starting work on a new RPG project. Well, we have since started on a new project and called it RPG Complex.
I will say this project hit the same hiatus as my blog. The summer was busy for both of us and it was too busy for that blog too. My friend and I sat down over the last couple of weeks however and talked about whether we do in fact want to continue it or whether we wanted to ditch the idea due to busy lives and we decided that we would continue it, though with modifications to our original plan.
The main modifications that we decided to go with is that we are no longer both doing all of the RPGs. Instead, the two of us together will go through and do many of the “main” RPGs in history and then we will split apart and do the others individually.
This was done largely because the hole that Rogue created for us. My friend gave up on the game rather early and then had to sit while I finished up the next 50+ hours of playtime. We decided that if this is how it is going to be we are probably going to stumble upon a lot of dead spots on the blog. So the idea was that while one guy is finishing up the joint game, the other guy will go in and do non-main games to fill in the blanks.
What that means is that we likely won’t be completing all of the RPGs at all. In fact, we kind of just flat out decided against doing a grand majority of the 1981 and earlier games because most of them were difficult to find and buggy as hell.
We also talked a little bit about making sure we have “while we are playing” blog entries talking about our experiences within the game. So even if we are both playing a particularly long game that the blog doesn’t become stagnant.
I actually think what we figured out will be a happy balance that will allow us to both work on new games all the time, without getting bored waiting for the other. It will also readers to get a decent mix of game, hopefully getting a good majority of games reviewed in hopefully faster time than maybe we would have each of us did them all.
At this time, I have lined up already 4 blog posts just from me, one per week so hopefully that particular blog can keep active for the time being. So if you want to read about our adventures in historical Role-Playing Games, please head on over to RPGComplex.com.
I haven’t really been involved in any MMO since I left EQ2 a few years ago. Sure I’ve jumped into both Lord of the Rings Online as well as Champions online on and off again, but nothing really solid and nothing really serious. Continue reading
A couple of years ago in my goals for 2010, I made a goal of mine be to play through as many RPGs as I possibly could. Well I forgot all about this goal in 2010, and when 2011 rolled around and I reviewed my goals I decided it wasn’t worth sticking with. Continue reading
For well over a year now, I have been playing in a Shadowrun Pen and Paper RPG group on Tuesday nights. The group was introduced by a friend from work and we for the most part have been enjoying the time we’ve spent with it. However, recently one of our members got a job out in Rochester, New York which would put us down to 4 members and so brings an end to the group as we know it. Continue reading
After well over a year, I finally decided to finish off this series, and yes I do plan on doing reviews on the next three annuals after this. For those needing a refresher course, ProFantasy makes a software sweet for cartographers to make their own maps, be it for video games, pen and paper RPGs, or just casual use. This software is called Campaign Cartographer 3. To support this suite, ProFantasy started releasing monthly issues of the Annual which gives new methods of using their software, general information, and new symbols and styles to use. This is the review of the last four issues of the first year of The Campaign Cartographer Annual. Continue reading
Going along the lines of my recent Shadowrun 4 review, I thought I would go into my personal progression into roleplaying. It has been a year now since I began roleplaying on a nearly weekly basis. Most of the rest of the group has been there week in and week out as well. Some more than others obviously. I actually think that of the group, I have been the most consistent in actually being there. Continue reading
It has been almost a year now since I started playing Forth edition Shadowrun with a group. And some things have progressed some things haven’t. But I wanted to give my overall thoughts of SR4. I am by no means an expert on the system, even after a year which I guess could show that the game system has depth, but I don’t think you can be a master of any pen and paper RPG after only one year.
Pokemon Black and White are coming out later this year, at least in Japan, that and me getting back into the pokemon series gets me thinking of all the various games that have come up thus far. I really have been a player of the series since the initial Red & Blue came out in the US, and have bought every version since and a couple of the remakes as well. So how do I think they rank? I’ll put my two cents in, but only really going to go in the original of the series… the offshoots (such as Crystal and Emerald) tend to be slightly better than the original, as are remakes. Continue reading
I went out and bought Pokemon SoulSilver and HeartGold a few months back for my daughter and I to play together. She loves pokémon, and so do I, and I figured it would be a good way to bond. Furthermore, I rather liked this particular generation of pokemon, so I was rather excited to play a new updated version in the Diamond-like graphics (which I thought were stellar upgrades from Ruby/Sapphire). Continue reading