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MMORPGs

MMO State of Mind

MMORPGs are really the genre of my heart. While I do love RPGs and strategy games, I always want to return to MMOs and hope to find something to sink years into and find new friends to chat with. It is a genre I feel so strongly about that for over 15 years I have…Continue readingMMO State of Mind

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Game Design

Mistakes in Virtual Ecologies

I have been playing a bit of Guild Wars 2 of late. The game isn’t great but it is also not the worst game I have played, and the lack of a subscription fee makes it perfect for a situation where I can’t afford one. Playing an MMO inevitably makes me start thinking about the…Continue readingMistakes in Virtual Ecologies

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Game Design

Cartographer’s Annual 2008

More recently, I’ve decided to take some time to sit down and go through them, I do think these annuals in general are very good at helping you learn how to map and develop your own styles, if nothing else.Continue readingCartographer’s Annual 2008

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Game Design

Meaningful PvP?

I was playing a little bit of Ultima Online over the past few weeks. I downloaded and started playing on a free shard that tried to stick to the olden days of UO, meaning they had a lot of PvP. Continue readingMeaningful PvP?

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Game Design

10 Things We Can Learn From Minecraft

I’ve been the latest victim of the Minecraft bug of late. I must admit this game is pretty amazing in its simplicity. It’s so very basic yet very addictive. I could totally see modern gamers passing it up because of the graphics or the playstyle, as I almost did myself. But the reality is that it is worth a tryContinue reading10 Things We Can Learn From Minecraft

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MMORPGs

Re-Creating UO

A few weeks ago, I had a design idea. It was an idea that was so good that I really wanted to try to script a really base version of it to test it out. Originally, I had begun work on doing this in Neverwinter Nights. After all, the game was made from the ground…Continue readingRe-Creating UO