Tag Archives: Game Design

Cartographer’s Annual 2008

More recently, I’ve decided to take some time to sit down and go through them, I do think these annuals in general are very good at helping you learn how to map and develop your own styles, if nothing else. Continue reading

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Meaningful PvP?

I was playing a little bit of Ultima Online over the past few weeks. I downloaded and started playing on a free shard that tried to stick to the olden days of UO, meaning they had a lot of PvP. Continue reading

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10 Things We Can Learn From Minecraft

I’ve been the latest victim of the Minecraft bug of late. I must admit this game is pretty amazing in its simplicity. It’s so very basic yet very addictive. I could totally see modern gamers passing it up because of the graphics or the playstyle, as I almost did myself. But the reality is that it is worth a try Continue reading

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Re-Creating UO

A few weeks ago, I had a design idea. It was an idea that was so good that I really wanted to try to script a really base version of it to test it out. Originally, I had begun work … Continue reading

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Player vs. Player in MMOs

PvP is kind of a touchy subject in MMORPGs. Most MMOs have it in some format or another, but more often than not, it is left behind in the wayside. This is largely due to the mistakes that were made … Continue reading

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Cartographer's Annual '07 part 3

After well over a year, I finally decided to finish off this series, and yes I do plan on doing reviews on the next three annuals after this. For those needing a refresher course, ProFantasy makes a software sweet for … Continue reading

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Seamless Instanced Worlds

I’ve been playing Champions Online a bit lately, partly because I’ve felt a bigger need to get my MMO fix and partly because I have a Lifetime subscription. One of the things that I find particularly about the game is … Continue reading

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Gamey vs. Realistic MMORPGs

I have been thinking a lot of MMORPG design of late. A lot of this design thought has really made me thinking of the gaminess of online games. I personally have always been a fan of realism in my MMOs … Continue reading

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Quest Recognition

One thing that has really bugged me about MMOs post-WoW has been the way in which players receive and complete quests. Continue reading

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Races in MMORPGs

I have been thinking about the races that I would allow players in my game a lot of late, and at the same time I have been reading a book based in the Eberron world. The thing that I really … Continue reading

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