Tag Archive for 'eq2'

Return to EQ2

So I am back to that game in which I love to hate. I’ve been feeling the burn of late to play MMOs again, so I returned to EQ2 largely because I have nothing else to turn to. I have considered WarHammer Online, howver what I’ve heard about it hasn’t been great thus far anyway. Conan, blech. I have also considered the expansion of lord of the rings but that is a month away and opposite of EQ2’s own which I’m willing to give the game a second shot, even if I’m not particularly thrilled with what we’ve seen of the expansion thus far.

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EQ2: Shadow Odyssey Announced

Everquest 2’s next expansion was announced recently, and though I don’t regularly play EQ2 anymore, I still have enough interest in the game where I feel the need to discuss this upcoming expansion a little. The expansion seems to be based completely on Dungeons, including supposedly 6 new dungeons and 5 new raids.

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Another Raiding Guild

So feeling a little ripped off about my previous guild ending before we really got the chance to go raiding, I decided to start applying to other, more established raiding guilds to at least be able to go and see the raids occur, see the zones, and at least get some loot. I tried a couple and got in one fairly easily (of course it was the lesser of the two) and last night went on a raid where we killed pawbuster (breaker?) and cleared PR.

Overall, they are decent, they have far too many rules, their dps isn’t where it should be, and I’m not sure if I’m going to enjoy them as much as I had the previous guild. However, this guild’s raid schedule is much better at Mon/Wed/Fri with fill raids on Saturdays and Tuesdays that are usually just for farming or status. This means I won’t get as easily burnt because I get breaks in between and it also means I can go out and spend time with my friends without having to sacrifice four straight nights like the previous guild would have.

Still the overwhelming amount of rules is a bit of a turn off. I liked what we were setting up before… it was a rare combo of top notch players that are expected to do their jobs without worrying about micro managing all of them. Plus the players themselves did much better dps than this current raiding force which tells me we would have been much more successful without even trying. I think that would have been great, it is too bad that we just couldn’t get the membership going.

Raiding Guild Goodbye

In all honesty, I thought that my next report on the raiding guild I had joined would be a pretty good one. As it turned out though it will not be. I was having a pretty good time in it, I was getting groups much easier, people there were willing to play and they were really good at it too. But last night upon logging in I got the news that they were dissolving. The problem was that while we had picked up a few quality players since I joined, we had lost a few more quality players to other guilds, real life, or Rise of Kunark boredom (an all too common disease these days). Abruptly they just decided to end it and I went back to my old guild.

 

I suppose this was always a chance… I mean they never had a complete guild in the first place, but I didn’t expect so many people to just randomly stop playing after they decided to make the raiding guild… it was weird. Maybe this type of burnout happens a lot more with the hardcore and maybe the rush to 80 created a larger burnout, or maybe the expansion just sucked. I’m not sure but I am really sad to leave those guys. I thought of going to follow them to the guild they are going to but I don’t like that guild so I just decided to return to my old guild which I love, but boy was I having fun with them….

Joining a Raiding Guild

So on Saturday, someone I had previously grouped with messaged me and asked me if I wanted to join this new raiding guild that was starting up. Now normally I would generally say screw off, and move along. But of late, I have been fairly unhappy with both the game and with our recent raiding alliance.

Now notice that I do not say that I have been unhappy with my guild because I haven’t been. In fact, the last couple of weeks I’ve been getting along with people in my guild a lot better than I had in a long time and I’ve been having fun. Especially since one of our old friends had returned for the expansion. However, though I’ve had a good time when they have been on, with our smaller groups, it is still however fairly infrequent. Which is actually quite surprising because right before the expansion it was looking really good, we were getting more than 10 players on every evening on a regular basis. Then two people left, one we didn’t care about because we suspected he was just a bot anyway and the other wanted better raiding. Then a few others just stopped logging in, then the expansion hit and a number of people I think are frustrated by it and just don’t play as often and all of a sudden, it isn’t working. On top of that our raiding alliance isn’t that great.

Now I will give you a history of the character recruited. I created him for a previous alliance whom really needed a defiler (and additional healers) for their raid force. After a small falling out our guild stopped going with them and we joined another alliance. This new alliance has no guard, or even zerk for that matter, and has a wealth of shamans… so many in fact that I have been #3 shaman when I am going and thusly very bored. Even so I tended to outparse (hps) the other healers in the raid and this angered me even more as I was not better equipped than them. All this tended to frustrate me even more so (and I get that yes Defilers can ward out of group which is one of the reasons why it is so great, but our group heals/wards do not and if I can outparse another defiler who is using those, I think something is up). I also tended to get frustrated that because they didn’t have real raid tanks, that the target would change a lot, and not a little. Often by the time the ward would go off, the target would change. Often cycling through no less than 4 targets, sometimes even warlocks and wizards (which isn’t surprising.

So in the end I felt very unneeded with this character and unused which was so annoying to me because this character’s entire purpose was to help out raids and he was not. On top of this the frustration of the expansion has left me wanting to cancel my account and here comes this guy… offering a better experience. To say this was a tough choice was hard to say the least because I absolutely adore my guild, I don’t want to be stuck into a more hardcore schedule, and I don’t like rules. But still I want a better experience and that is what I might be getting. As an aspiring game designer I also feel the need to experience these types of guilds to understand where they are coming from. And in addition I’m not particularly ready to quit EQ2 because I think this is overall the best game out there.

So here I am joining a guild I never would have thought I would join. I never have liked raiding guilds. I generally think they are bad for the game and bad for the community, I think that what they do should be done naturally without all the hubbub. But then people tend to be too greedy or uncaring to get it done. So we have to do it with strict rules & schedules. I figure at the very least I can try it for a few weeks and if the commitment of it really isn’t working then I can just bow out, they have a decent backup Defiler already, they are just looking for a main… and I am looking to be a main… so maybe it will work.

RoK

So now that I have gone a little further into the Rise of Kunark expansion I thought I’d give more in depth thoughts on the expansion. So far, my thoughts on the game have been fairly cosmetic. I like the largeness of the world, but hate how the world now looks and feels like WoW.

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Rise of Kunark

I wish I could get screenshots of the game, but unfortunately that is still disabled on the beta servers. However, NDA is now lifted so I feel like talking about it.

First, the obvious comparison with EoF. The devs have been talking about how they wanted to copy EoF’s successes with this expansion… well I don’t think they did. EoF to me is still far and away a better expansion. Now here’s why….

The first thing you tend to notice in the expansion (depending on where you start), is size. This is an obvious nod towards EoF. This part I love. You thought everything was big in EoF? Multiply it by 3! The zones themselves seem to be about 2 or 3 times bigger than your average EoF zone. For instance, the average RoK zone has 3-4 pages of maps. If you look at these maps, the feature I notice most is that those wings that we see for cloud lifts in KoS and the zone in symbols are a fraction of the size we are used to seeing them, at least half the size. Which means even though there are multiple pages, each page is much bigger in size than your average page from the old maps (they do now have a zoom feature to help you see things close up too). Not only are the size of the zones big, so are the points of interest. One of the first awe inspiring moments I had was in the mountains in the first zone where there is a little outpost. This “little” (I say that as there really isn’t much there) outpost has spires towering over it that I swear are at least 50 times the size of the spires you can teleport to KoS from, they are huge. Underneath them is a bunch of pyramids (not the CT style but more Egyptian instead, actually look a little sci-fi in appearance). The reason these are awe-inspiring is that you don’t see them build up, they are hidden by a mountain peak, so you turn a corner and you see it all… it is awesome. The devs have gotten so much better in zone design with each expansion and this one is no exception.

Once you get past the bigness however, the second thing you notice tends to be…. “My God, this looks like WoW! Ewww!” Don’t get me wrong, some of the new graphics are cool, I particularly like the formerly mentioned pyramids, many of the zone in areas (like the castle, veeshan’s peak, etc) and a number of the new creatures (like the spider people, the iksar/scorpions, the wurms, the new yetis, the cockatrices, and there are a few more that I won’t mention here). However, some of it makes the game seem downright cartoony, and I don’t want to spend my life playing a cartoon world, if I did I’d play wow or toon town. The trees seem ripped straight from wow, they even have a railroad track through a sarnak mine that seemed stolen from the newbie area of WoW. it is overly colourful (of which I’ll be honest in saying colour is good, but it is unrelenting). I thought Kunark in EQ1 was supposed to be a dark and brooding expansion, here it seems bright and cheery.

However, I do like much of it’s kind of primitave feel. Cockatrice’s, Sabretooth Lions, werewolves, giants, wurms, wyverns, droags, etc. make it feel like you are visiting a fantasy dinosaur land. Especially with looming volcanos (the SkyFire Mountains). This is a nice feal, and certainly a new type of feel that we haven’t seen yet in EQ2. The main types of zones seem to be Badlands, Volcano Range, Large Pine Forest, Snow Mountains, a gully area, and I know there is an underwater zone which i haven’t been able to find quite yet.

The Sarnak, I’ve never been too fond of appearances since they released the first pictures, but I do think there will be a number of people who hated the Fae & Arasai who will like the Sarnak. It is a shame they made them evil because they would make great paladins. They have high wisdom, str, and stamina I believe (although it may have been agility instead of strength). Their racial traits include +wis, the firebreathing aoe that had been mentioned, falling damage reduction, healing crit & heal skill buff, taunting resistance reduction buff, think maybe a +sta, and then a couple tradeskills. I think it is best suited for Pally, but I do think it would still see quite a bit of use as other tanks and priests as well.

The reports of a new flying mount is true, sort of. However, in reality it is just a new way to do the griffons. You have to do a 5 step quest which as a reward you get a pet and a flying mount. However, you can only use these flying mounts at various shrines throughout the zone to other similar shrines. Thus the concept is the same as the griffon. It is nice to see graphic variation though, I think they noted that people really liked the horses for GF and LF in EoF. From what I’ve heard the new rhino mount is the reward for being guild level 80. I don’t know what other rewards are involved from 60-80, but I think the rhino is the 80 reward.

Another reason I really feel that this isn’t as good of an expansion as EoF is besides the largeness of the zones and the persistent instances, there really isn’t much NEW to it. EoF brought with it an entire new AA tree, 50 points, 8 gods, cloaks, 2nd earring slot, tinkering, transmuting, and portal spells. RoK is bringing 3 new gods, 40 AA points, and 10 levels to every side (including 20 guild levels). I think the main point they are making is the levels, as they almost didn’t even put in the 40 AA. The levels are great, and well needed addition to the game (I think people were more than a little bored of the 70 level limit by this point), but I would have liked to see SOME new feature to the expansion that was more than just cosmetic like the bigger zones. In a way I was kind of hoping for a third new secondary tradeskill as I feel the choice of just 2 was limiting (I was really hoping for an appearance adjusting secondary tradeskill).

From what little i’ve seen of the beta, I would give the expansion about a B-. Cheesey graphics and lack of new features being the negatives, and big zones, monuments, level raise being the positives. Sarnak kind of fall in between, I do appreciate that they didn’t just pick random animal and turn it into a biped like many fantasy creators seem to.

Of course, this grade was given without a huge amount of playtime put into it. I mostly have just kind of looked around at the new zones, found out where some basic things were, and seen if there was anything new that they haven’t really talked about. I am in no rush to ruin the content. With expansions only coming 1 time a year, we are going to be living with these new zones for a year, and I am sure by this time next year we will be quite sick of these zones because this is all we have for 74-85. Why would I want to rush me being sick of it?

EQ2-Daily Props

About a year ago or maybe more, I had started a site whose purpose was to provide the EQ2 community with current news on the status of the game. Part of this was because most of the news out there was fairly bad and ill-reported. I wanted to provide more than just random crap put together in a badly designed website that was eq2-daily.com. My site was cleanly put together, I didn’t just post everything that I found, I tried to keep it new, relavant and interesting. Despite the fact that I had a stable amount of visitors and I was doing fine, I decided to close the site because I just didn’t have the time to do it alone and could not find others to help.

So a few months ago, EQ2-Daily went through a redesign and after some visitation I must admit that their site is now perhaps the best MMO news site design online that I have seen anywhere. It is extremely intuitive, very clean looking, no longer the eyesore that it once was, and very well laid out. Props to whoever did the design.

Their news is still basic at best and more an aggrigator for blogs and other news sites than actual EQ2 news, but the site design is now great which was one of my original complaints about it. I would still like to see them gear away from the wiki (as eq2i is way better and theirs is taking away possible submissions), and start adding more stories from developers themselves.. for instance, while it is easy to actually go yourself to the official forums and see developer posts, it’d be nice if someone would post the good ones so you don’t have to wade through devs posting such gems as “lol” to get to the real posts where they are talking about new features coming out and why they did them. Those stories are still absent and it is shameful, the only time you can hear from a developer about the game is by digging or on the occasion that they do an interview with a different site.

Legends of Norrath

So I’ve been beta testing SOE’s new trading card game for EQ1 & EQ2 for the past week and today the game went live officially so today I guess I can talk about the game a little bit. Now keep in mind there are some things I do not know about the game… for instance, during beta you could not get boosters from in game drops, so I can’t honestly say that I can comment on the drop rate… I also was not able to get any loot cards in beta to be able to comment on the process of redeeming them or how good the items are in reality. That being said, I can talk a bit about it, I have gone through all 11 tutorials, plus 5 of the scenarios so far.
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EQuinox unveiled

SOE last week announced a new magazine for Everquest 2 called EQuinox. Now I don’t necessarily think an MMO magazine by SOE is really that bad of an idea, after all they have several games to cover and would have insider access that the other MMO magazines wouldn’t be able to get. However, this magazine is only for EQ2, which by all accounts isn’t even the big MMO that SOE has, certainly EQ1 still has more subscribers, and with new games coming up (The Agency made quite the splash at E3) I would think these would be slightly better choices.
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