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	<title>razakius.com&#187; Champions Online</title>
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	<link>http://razakius.com</link>
	<description>MMO player, Gamer, struggling Game Designer &#38; Writer</description>
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		<title>Bloodmoon Review</title>
		<link>http://razakius.com/games/mmorpgs-games/bloodmoon-review/</link>
		<comments>http://razakius.com/games/mmorpgs-games/bloodmoon-review/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 04:03:58 +0000</pubDate>
		<dc:creator>Razakius</dc:creator>
				<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Online Gaming]]></category>

		<guid isPermaLink="false">http://razakius.com/?p=1076</guid>
		<description><![CDATA[After about two months since launch, Champions Online finally launched their first content patch. Titled &#8220;Bloodmoon&#8221; their first event obviously is focused around Halloween. The event includes several PvP scenarios, some missions to save the soul of some super heroes, &#8230; <a href="http://razakius.com/games/mmorpgs-games/bloodmoon-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>After about two months since launch, <a href="http://razakius.com/games/mmorpgs-games/champions-review-live-edition/"title="Review of Champions Online Launch" >Champions Online</a> finally launched their first content patch. Titled &#8220;Bloodmoon&#8221; their first event obviously is focused around Halloween. The event includes several PvP scenarios, some missions to save the soul of some super heroes, and a lot of open missions that anyone can partake in. I thought I would give my thoughts on this event in particular because it should give people a good understanding of what they might be able to expect from Champions in the future, but also to kind of give my thoughts on where the game is after a couple of months in prime time.<span id="more-1076"></span></p>
<p>I think the event really came in three main parts. The PvE, PvP and then the new powerset. The PvP I probably did the least, I did just enough to be able to get the perks that would unlock the power set for me. There were actually two pieces to the PvP events. There were werewolves and zombies. The zombie part I didn&#8217;t do at all. However, from what I heard about it, I kind of like it. All the players except one start out as humans superheroes. The zombie super hero then tries to kill the human ones and as the humans die they turn into zombies. The longer you stay alive the more points you get. A really cool idea, but I just didn&#8217;t have interest myself in it.</p>
<p>The other PvP was open zone between werewolves and hunters. Players chose either side, and then just went out and started killing the other side. You got perks for killing 100 of the opposing side, and in order to get the unlock you actually had to do it with both sides. I am torn on this. The event turned out to be a zerg, but generally if it was one on one, the hunter almost always beat a werewolf. The two sides were fairly imbalanced. In fact, when I moved over to hunter, I could take on two or three werewolves before they would get me down, and I wouldn&#8217;t even move constantly like other hunters would. Because you had to kill 100 on each side, it also became a thing where people would just kind of die so that the other side got their numbers. Still, when all worked well, it was kind of fun when there were 15 hunters attacking 15 werewolves and I think in those few moments the event worked well. It was fun seeing the werewolves in the game too and I wonder if they will continue to exist after the event is over.</p>
<p>The PvE events revolved around 13 super heroes who died in the Battle of Detroit, and you the player trying to save their souls from an evil super villain who is trying to destroy them. I really liked this premise for the main reason that it was really cool to head into the lore of the super heroes of the Champions Universe. However, 13 may have been a bit much. Each hero would involve attacking and killing the zombie hero, then entering a portal and destroying the soul&#8217;s captor. The first few heroes was great fun, but then it got really old really fast. By the fifth or sixth dungeon, I would essentially just run through, ignoring the hordes of zombies and get to the final room to free the soul to get done with it. There were only like three dungeon stages to travel through so it was really repetitive, and it didn&#8217;t help that they used the same voice acting for every single super hero. You might not have noticed had they been spaced out, but doing one after the other&#8230; it just was silly. I&#8217;d rather they not have voice acting at all than having the same voice actor saying the same thing for 13 different heroes.</p>
<p>Once you unlocked about 7 perks, you unlocked the Celestial power set. This was the big carrot. Some players complained that it wasn&#8217;t freely available to everyone without work, but I actually liked that they made it so that you had to experience the events in order to unlock the set. Largely because if you would have just let everyone have access to it, no one would have done the events, they&#8217;d just go create a new character and then there&#8217;d be loads of celestial heroes in the newb zone and no one doing the events. But also because it does give you reason to do stuff you might not do. I for one, probably wouldn&#8217;t have done the PvP aspect of the werwolf. I probably would have fought werewolves and just have been done, but they kind of forced me into the event and I had fun doing it.</p>
<p>The celestial power set itself is up and down. The graphics are great looking, and the idea behind the set is cool too. Champions Online needed a true healing power set and finally there is one. However, the set itself is kind of weak, by design you really can&#8217;t be celestial only because there just isn&#8217;t enough powers compared to other sets. I do like that it not only heals but it does damage too depending on what you have selected. However, this showcases an issue in CO that you really can&#8217;t target through another player in the game. If I wanted to go from attacking to healing it is far more difficult in this game than any other game I&#8217;ve played.</p>
<p>Another issue that the celestial power set has showcased in the game of Champions is that I know absolutely no one to play with. My main character is now level 33 and has never needed to group to level quickly and thus I don&#8217;t have a list of friends to play with. So when I switch to a healer type character, I find myself at a disadvantage because not only do I not know anyone, no one else needs a group either to level quickly. And even worse, the LFG functionality is so deeply buried in the game that no one even knows where to look to find players even if they did want help. The inclusion of a support role into the game really emphasizes the fact that no one groups in the game which really is a shame for a genre that lives and breathes off people playing with each other.</p>
<p>Lastly,  I wanted to talk about another thing that came up over this event. They included with the first weekend of the event a free weekend that anyone could play if they wanted to. So if you weren&#8217;t sure of the game, you could download it and give it a shot. This is really a bad sign for the game. Usually these games don&#8217;t start doing this until a couple years down the road. Yet here it is in the second month and they feel the need to do this to try to draw in more players. It actually could be an ingenious plan to try to continue the early growth that likely starts to die down after a couple of months, but if you ask me it looks bad.</p>
<p>I think the future of the game will be shown by the next content update. Both in how long it takes for them to release it as well as what is in it. If they don&#8217;t put the next patch out in two months again and wait longer, it isn&#8217;t looking good or if the next patch doesn&#8217;t have as much if not more than this one it doesn&#8217;t look good. And let&#8217;s also keep in mind that they have yet to announce their first expansion.</p>
<img src="http://razakius.com/?ak_action=api_record_view&id=1076&type=feed" alt=" Bloodmoon Review"  title="Bloodmoon Review" />]]></content:encoded>
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		<title>Champions Review – Live Edition</title>
		<link>http://razakius.com/games/mmorpgs-games/champions-review-live-edition/</link>
		<comments>http://razakius.com/games/mmorpgs-games/champions-review-live-edition/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 23:56:46 +0000</pubDate>
		<dc:creator>Razakius</dc:creator>
				<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Online Games]]></category>

		<guid isPermaLink="false">http://games.razakius.com/?p=1040</guid>
		<description><![CDATA[I feel I did a fairly good job of reviewing Champions Online in my previous article that recapped what I thought of the beta. However, I wanted to add some points to what I thought of the first week and &#8230; <a href="http://razakius.com/games/mmorpgs-games/champions-review-live-edition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I feel I did a fairly good job of reviewing <a href="http://razakius.com/games/mmorpgs-games/champions-review-live-edition/"title="Review of Champions Online Launch" >Champions Online</a> in <a title="Champions Online beta impressions" href="http://games.razakius.com/mmorpgs-games/champions-beta-impressions/" onclick="pageTracker._trackPageview('/outgoing/games.razakius.com/mmorpgs-games/champions-beta-impressions/?referer=');">my previous article</a> that recapped what I thought of the beta. However, I wanted to add some points to what I thought of the first week and a half since the game has gone live. I have learned a lot about the game and found out a few more of their features. Plus, a new character under the belt has also given me some new perspective on the game.</p>
<p><span id="more-1040"></span></p>
<p>The first thing to note is that I did eventually figure out how equipment is slotted. You have Offense, Defense, and Utility categories which are then split up into Primary and Secondary. While this whole scheme makes sense, it obviously isn&#8217;t extremely intuitive how it is currently set up. I have not as of yet completely figured out the usefulness of all the stats that you get in the game. I know Recovery decides how much base energy your character will regenerate to without the need of attacks, Dexterity offers frequency of criticals and I know something like Presence might help with the effectiveness of criticals. However, how Presence, Ego and Intelligence works towards my character is still something that I am unsure of.</p>
<p style="text-align: center;"><img class="aligncenter" title="Millenium City in its glory, those buildings aren't backdrop, it is that big" src="http://kludgeonline.com/raz3/wp-content/uploads/2009/09/MilleniumCity1.png" alt="MilleniumCity1 Champions Review – Live Edition" width="550" height="255" /></p>
<p>Something else that begs my attention is my complaint on the instancing, limiting zones to only 100 players. Given the size of the zones (and they are huge), I still believe that 100 might be a little too limiting. However, it has become apparent that this isn&#8217;t a huge complaint largely because there is only one real server cluster. Unlike most MMORPGs that run with several different servers (something like 50 in WoW), there is a single one in Champions and then they deal with this issue by instancing the zones. So realistically you could talk to anyone who is online at any given moment regardless of what instance you are in. Something that isn&#8217;t really that easy on any other game. This also means that there is only one server for an alliance too so you have a greater pool of players to possibly know. It is a cool concept really. I believe how they deal with the naming issue is they allow you to name each character whatever you like, but the player&#8217;s name is tagged by the account name. So my name when you add me to your friends list would be Razak@Razak. I actually kind of like this as it allows you to name your character whatever you want.</p>
<p>One thing I have to say now that it is live is that I&#8217;ve had a whole lot more fun with it. Whereas before I didn&#8217;t think it was an awful game, I didn&#8217;t really feel like picking it up and playing. Now, I find myself having a hard time putting the game down and I often want to play when I&#8217;m not. I think there are a number of reasons for this change. One is that I feel more invested in my actual character. I like the look and feel of him far more than my beta character and instead of choosing a default archetype, I chose each individual skill to go with the look of the character. Those skills I think also help in and of themselves as during the beta I played a single-target fire thrower, and now I play an up in your face area of attack fighter. I think this play style might suit me better but also seems overall more powerful as well.</p>
<p>During the pre-launch time, Cryptic threw an event for those EB pre-orders who were playing during that time. This gave us the first chance to see what might be in store later in the game with in-game events. This particular event was a Quular invasion on a couple of the newbie zones periodically throughout the day. I think if you asked most anybody within the game about these events you would hear that not many particularly cared for the event. Basically every now and then (seemed completely random) the aliens would attack and new creatures would spawn until the alien taskmaster was killed. Unfortunately you got a perk for killing him so the event was done within a couple of minutes, and then you had to wait for the next one. Well this could be anywhere from 20 minutes to an hour and a half. Now you got more perks if you killed more aliens during these events, at 100 and 300. I can&#8217;t even recall if I got 100, I think I gave up. I spent a lot of time trying though, but each pop I would only get 3 or 4 kills before the leader died. I did get the leader credit though so I guess that is something. I do think the event offered what Cryptic COULD do, but lets hope future events aren&#8217;t done as badly as this one was.</p>
<p>Another thing that I found out were &#8220;Public Quests&#8221; that I had read about in a number of reviews, but hadn&#8217;t understood what they were talking about exactly. Essentially they are exactly as they sound. In certain areas there are quests that anyone can help complete. I&#8217;m not entirely sure how they work except to say that once completed there is like a 5 minute cool down before they start again. I don&#8217;t know how players are rewarded for the quests or even if they are. And I&#8217;ve helped complete a few of them. Still, I like the idea, though I think the timer is too fast. It seems ridiculous that inmates are escaping from prison every 15 minutes. I&#8217;d rather these events run 2 or 3 times a day instead of the frequency they currently have.</p>
<p>Even though there are these public quests, it oddly seems difficult to get together with other players. Most quests seem geared towards single players. Even the ones with a recommended 2 or 3 players, most of them I could accomplish by myself. When I couldn&#8217;t, there was an /lfg command but I couldn&#8217;t figure out how to find other players outside of yelling in zone chat.</p>
<p>There is potential in group play however. The game is completely scalable to groups. If your group is doing a mission together that goes in an instance, the encounter scales to your group. If you are just enjoying some overland missions, the game features a very smart BAF (Bring a Friend) system which only activates when a group is playing an underpowered group of villains. The problem here is that it seems to need adjusting. More often than not one will go BAF, and that group will BAF and so on and so forth and sooner than you realize you are fighting 20 or 30 opponents in a 3 man group and clearly over matched. This actually leads to a system where you don&#8217;t want to group overland only because you tend to get your butts handed to you regularly. Now this is quite a change of pace for the modern MMORPG, but still a bit of a downer since this game leans away from instancing (good thing btw!).</p>
<p>The first week really came with a lot of game news too. At launch they launched a new controversial patch to the game which buffed up Henchmen&#8217;s offense and nerfed the defense of Heroes. The reasoning for this was because players in beta complained that the game was too easy. Well this did definitely make it hard, in fact a little too hard at times. I actually think they did need to up the offenses for the Henchmen a bit because they were weak. But I must say that the problem with also lowering the effectiveness of defense was that the Villains and Master Villains were balanced fine before and now they are often far too difficult. They either need to lower the offense of Villains or they need to raise the defense of heroes just a tad.</p>
<p><a href="http://kludgeonline.com/raz3/wp-content/uploads/2009/09/foxbat1.png" onclick="pageTracker._trackPageview('/outgoing/kludgeonline.com/raz3/wp-content/uploads/2009/09/foxbat1.png?referer=');"><img class="alignright" title="Action Figures in Champions Online are weird" src="http://kludgeonline.com/raz3/wp-content/uploads/2009/09/foxbat1.png" alt="foxbat1 Champions Review – Live Edition" width="353" height="289" /></a>Cryptic also released their first batch of micro-transactions. They have stuck to leaving it only cosmetic in nature. For a small amount of money (I think it turns out to be around $.75) you can buy an action figure. These things are already in the game, but there are more unique versions that you can buy. What is an action figure? Well I don&#8217;t know. Basically a vanity pet that doesn&#8217;t do much of anything interesting. I don&#8217;t think that Cryptic will find a lot of money in this. I could see maybe buying a couple of them, but I just don&#8217;t see many people doing it. I fear that in order to get our money, Cryptic will need to make new costume parts but I bet that even this (cosmetic as it may be) will draw a lot of complaints from fans given the reliance of the game on customizing your costume.</p>
<p>Last but not least, their announcement of the first content update. I imagine that this update is set to go live in mid to late October given its Halloween like theme. But on the first full day of launch, Cryptic set the tone by announcing what is a fairly full featured update. They will be adding a new villain type (werewolf), a new skill power set (celestial) which concentrates on buffing and healing, lycanthropy and zombism (you become a zombie if you get killed by one), and what I assume is going to be an event to kill a new foe. All looks pretty cool, and look forward to it.</p>
<p>To sum it up, I do think that <span class="amazonify_text"><a href="http://www.amazon.com/gp/product/B0024FA6EY?ie=UTF8&tag=wyldplanet&linkCode=as2&camp=1789&creative=9325&creativeASIN=B0024FA6EY" onclick="pageTracker._trackPageview('/outgoing/www.amazon.com/gp/product/B0024FA6EY?ie=UTF8_tag=wyldplanet_linkCode=as2_camp=1789_creative=9325_creativeASIN=B0024FA6EY&amp;referer=');">Champions Online</a><img src="http://www.assoc-amazon.com/e/ir?t=wyldplanet&l=as2&o=1&a=B0024FA6EY" width="1" height="1" border="0" alt=" Champions Review – Live Edition" style="border:none !important; margin:0px !important;" title="Champions Review – Live Edition" /></span> has a lot of promise to it. Cryptic seems to be wanting to support it going forward, I think the large part of it is whether they will be able to keep their customers attention to do it. When City of Heroes first came out their content patches seemed to come every 2 or 3 months, now they are about 2 times a year. So we&#8217;ll see how it pans out and whether they can fix the issues that are there in the meantime.</p>
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