Monthly Archive for March, 2008

America needs to learn from Japan

I watched a show last night about living in Tokyo and I found it to be the most interesting show. It was on National Geogrpahic for those who are interested. The show centered around how so many people live in such a small place. It detailed various ways that the Japanese have learned how to live in smaller spaces.

In particular the main thing they concern themselves with is better ways to store things. They have much better organized storage capabilities than we generally do, they use every space they can. They make sure that cabinets that maybe we would have only 2 shelves with half the space wasted, has 4 shelves, wasting very little. Their closets often take the whole wall making them with sliding doors that often look like they are the wall. They even have compartments in the floorspace to allow them to use that for storage (why we don’t is beyond me, we easily could as that space is often just empty between boards.

But storage isn’t the only thing. Furniture usage is a huge part of their space saving techniques as well. Everything folds out and compacts. Having multiple tables under each other, or into a wall so that it only comes out when needed. Futons are generally the basic form of bedding, and more often than not futons that are frameless and then put in a closet during the daytime. All this i think is meant to revel in their space that they do have. After all, having all the furniture compacted, it allows people to have more space available, even in a larger place they would likely do this just to show off how much space they actually have.

I can’t help but think of Americans when watching this. I live in about a 650 sqft apartment, which by their standards would be luxurious and I feel like I live in a small apartment. But maybe this is because I don’t go out much, maybe I wouldn’t care if I did, but how do I go out when everything is out of walking distance and gas is too expensive to drive? This has become the central problem with American city design. Even in large cities, they are often spread out so much that you need a car to survive.

In all this recent talk about living green that we seem to be having these days, it is a wonder no one is really talking about city design in a way where people take a smaller footprint on their city. After all, if we lived in smaller living spaces, that was closer together where everything is in walking distance, we wouldn’t need to drive and own cars and burn gas. We would leave more of our countryside to farms and wildlife creating a more balanced ecosystem. And maybe we would have more respect for our neighbors which of late I think we are seriously lacking. Just doing little things from going from 650 sqft. to 550 sqft. would help immensely the world over, but unfortunately it is unrealistic for us Americans to do it from the ground up. We need the top levels of government and business to star thinking of this. Unfortunately I don’t think that businesses and government will start thinking of the good of the many for a very long time.

Horton

I saw “Horton Hears a Who” this weekend. I was really excited about it because I love Dr. Seuss and it looked great. And after seeing it I gotta say it was. I really loved it, I think it kept fairly true to Seuss, though I haven’t read this particular book, the movie made me want to.

I think that this movie was everything Seuss would want it to be. It looked, sounded and felt like Seuss unlike the previous attempts at recent Seuss movies which largely looked, sounded and felt like crap. I don’t know really how best to explain it, they kept the rhyming, and because it was done with computer animation, the look & feel of it worked like the books did. It looked cartoony. The live action just didn’t ever do justice to Seuss at all, his books are supposed to be toony!!!!

The story and the humor itself was very innocent but still had a great moral behind it. Which in a lot of ways is a nice change of pace from recent children’s movies which are often littered with sexual innuendos and references to pop culture that kids don’t understand at all. Shrek 1 was ok, but Shrek 2 was so god awful it wasn’t even worth watching 3. But the sad thing is that these movies are so freaking popular that everyone copies them and makes similarily crappy movies that really aren’t that good. This one was different. It returned cartoon movies to a better time, when children’s movies were meant for children, and were just good enough that everyone would enjoy them.

In a lot of ways this movie was very much like Pixar’s early movies which had similar qualities. I hope whoever made this does well with their next movie because Pixar has been dieng of late. Incredibles was good but kinda boring, and cars looked awful (was their first that I didn’t even bother seeing). I don’t think they’ve actually done anything truly top quality since Finding Nemo which is seeming like an awful long time ago. Althought I do admit that Wal-E looks really good.

WiiWare

I read this article on Wired yesterday and it got me thinking about the upcoming WiiWare application. The basic premise of the article is essentially that WiiWare isn’t that great because the pricing on some games is screwed up. I think he’s making the judgement that the main problem with this pricing is that there are no demos available like there is on the PS3 or 360. I tend to agree on the need for demos.

In fact, I’ve long believed that the Wii has been in desperate need of demos for a long time, after all, many of the VC titles I’ve never even heard of! But wouldn’t it be cool if you could try out a game for say 10-15 minutes to find out if you like it? Or if they had a rental system in place? I don’t think anyone would disagree that this is something that is needed, and if Wired had done its homework, they’d see that Nintendo is starting to go down this line very soon. They are launching in Japan a channel that allows a person to download DS demos to their DS. I think this is the first step into the realm of demos. To start they are essentially just putting the DS demos they’ve had for years in stores into the Wii for download. I think after they make sure they have this system they will begin putting out more demos and videos (such as the videos we got for Metroid Prime late last year) for people to get a sense of what a game is about for not only the DS but also the Wii, WiiWare, and VC.

But still, this isn’t the be all end all. Yes it would be nice, but it isn’t really necessary. After all we deal with this already on games of all sorts. Once upon a time we used to get demos of PC games but rarely even that anymore. I mean Sims 1 didn’t even have a demo, most games don’t. Only games that the developers know won’t do well ever get demos. You can’t rent PC games either, (well outside of gametap) and who even rents console games anymore? Video rental places have long been dead and buried since the advent of Netflix and though you could subscribe to gamefly, I think that service is pricey for what you get (I am still hoping netflix eventually has game rental, cause right now it is about 75% more expensive to have 1 game from gamefly than it is to have 1 movie from netflix). Most people though I think count on reviews from various sources and word of mouth to be able to figure out what games to buy instead of renting them first.

I think the real issue popping its head with WiiWare is that the storage just isn’t on the Wii like it is on the other systems. Yes you can redownload it all you want, and Nintendo keeps saying that it isn’t intended that you keep 100+ games on your Wii at any time. But people like to have their games available at an instant, and not have to constantly download them like Nintendo is currently wanting and Nintendo is going to have to deal with this. The easy fix is to have Nintendo patch the firmware to allow for people to play games off their SD card, though I’m not sure if this would work as much as we’d expect. If anyone has ever tried to put saves onto the SD card, then they know how long it takes to transfer information in this way. I’m not sure this ever would work well except for maybe c64, NES, and master system games which are small, and even here load times would be horrendous. I think the real help is going to need to come from an honest to god hard drive (or flash drive) that has faster access times than the SD card. Or at the very least a firmware update to let people use thumb drives & hard drives that they already own through the USB ports.

I actually suspect that 2009 will see a new Wii entirely with a much larger flash drive on board for storage, engrained DVD playback, perhaps better HD support, and likely some other new feature we won’t see coming. I do think that Nintendo plans to do with the Wii what they have done for the gameboy lines for decades. They will put constant minor updates to it to elongate the life of the system without huge leaps. (Even the gameboy advance lasted for quite a long time compared to the standard console lifecycle).

Of course if any of these options ever comes to fruition the next thing that is really starting to become needed is to add the capability to have more channels on the thing at a single time. Or perhaps some sort of menu or something. I don’t know. I fear that if they add say another 50 new channels to the pane that it will become a nightmare to figure out where things are (which might be the reason they limited it in the first place). Perhaps they could set it so that there are two sets of panes (with one more slide for each)… this could be accessed by hitting up or down on the d-pad. What this would do is allow a player to have better organization for their channels. For instance I could have up geared towards games (having the gamecube/wii channel and all the VC/Wiiware channels placed there) and then have down geared towards other channels (like everybody votes, mii popularity, news channel, etc). This would more than double the amount of channels available without greatly reducing how much you can find stuff.

The problem with the Wii control

Let me preface this post with the fact that I like the Wii remote. I think it is the fresh change in the gaming world that was much needed to bring some innovation into what has become drab games. And many games do use the control very very well.

Those games thus far have been almost exclusively Nintendo games however, and it turns out this has been an issue. I know many fans will say that it is the third-party’s faults because they are just porting games half-assed onto the Wii, and to some extent this is true. But there are some studios out there who are putting an honest effort into it and still coming up short. The reason has little to do with effort, and a lot to do with the fact that it seems very few third parties have actually figured it out. Maybe we could chalk it up to being SO revolutionary that it is taking time to catch up, but the honest to god truth of the matter is that I just don’t think Nintendo gave companies time to work with it.

I recall back when the control was announced a couple years ago and before it, there were only maybe a dozen companies who had a dev kit in hand, and it took months afterwards to get it into others… A big reason for this was that Nintendo wanted to keep the control under wraps, but the end effect was that we ended up with a year and a half of crappy games coming from third parties. Nintendo has proven that the remote can work with serious games such as Zelda & Mario, however they seem to be the only ones. Even the team who did Elebits, which was above average for controls on the Wii, I think had issues that showed (who doesn’t get frustrated trying to open a door or turn that little knob).

When Nintendo makes a game, it is intuitive, easy to pick up game that you just know how to play almost regardless of the game. When anyone else does it, you have to sit with the instruction book and try to figure out what it means by looking at pictures trying to describe the movements you need to make to do something simple. Has anyone played Tony Hawk on the Wii? Good lord I have no idea how to do anything in that game! Yet for some reason I think a game like Tony Hawk should work really well on the Wii and should really revitalize the game and make it worth playing again, but it isn’t even worth looking at.

I don’t know what Nintendo does with third-parties, I think they just let them have it with very little documentation. But they really need to help these guys figure out how to program for this thing. I don’t care what they do, even if they send in developers to show them how it is done. Nintendo is doing a great job selling systems, but if they don’t get third-parties on board, the system will die really fast without a decent flow of games to support it. Right now, the main draw of it to me is the Virtual Console and the upcoming WiiWare, but for a lot of people, they just prefer the X-Box live which offers a similar experience, but just online with other people and new features in old games.

I think my daughter summed up the problem right now with the controller this weekend. We visited a game development company and she saw a poster which advertised one of their games on the wall and she said she wanted it. It just so happens this game was an early Wii game and as such it had a gamecube counterpart. Knowing this, she stated that she wanted the Gamecube version for it. Why? Because it is easier to learn how to play. This is a huge problem.

An update on the surgery

So it has been about a month and a half since my operation and I just wanted to share the status with it. It seems to have all gone over well. My shoulder area is not in pain anymore, and it seems to have healed nicely.

It hasn’t been the most perfect of placements I must admit. For the first few weeks whenever I took the needle out of my port, it would gush blood. This last time it didn’t, so I am hoping that it was only temporary. It is also bruising from having the needle in, which has never happened on my previous ports so I find that peculiar to say the least. Lastly my back has been kind of out of whack ever since the surgery so I think they screwed it up on the bed transfers somehow.

But things seem to be getting better and I am moving forward with my life now without constant doctor visits to get medicine.

How do you change yourself?

I know I’m not old, but in a sense I am an old dog that can’t learn new tricks. By this point in my life… I am what I am. But some things I don’t like to be so how do you change who you are when you are at a certain point in your life. For me, the things I want to change are personality changing to the deepest core. I am overall a very negative person, I think the worst of people and situations, and I often complain about them. I also tend to have a hard time letting things go, so I remain angry about things for days when they really aren’t a huge deal, and I tend to bring them back up.

This whole thing stems from some harsh days I’ve been having with my roommate of late. It seems nearly every time we speak to each other we get angry at each other. Either because I feel like she is always harping on me about how I’m so horrible at whatever I do. She doesn’t really see what she’s doing and I usually come back with some snide remark about something wrong with her and we end up angry. It is either that or some form of miscommunication that frustrates one of us (most usually her) or both of us.

So how do I change this in particular? I value her friendship with me quite a bit. When we met she was a kind person, nice in every way, she was smart, we could talk to each other, and she had a positive attitude about everything. She was an opposite, yes but in a lot of ways we did balance each other out fairly well (though she’s always been a little overzealous about life and that has been a constant issue with me). But then life occurred, and she’s become bitter and this has not meshed well with my own bitterness. But in the end, it really isn’t up to her to change, she needs to come to her own issues on her own time and hopefully it will be soon and she can return at least in some form to the person she used to be.

But now, the issue is how do I deal with my own stuff? If one of us could become more straight and narrow, then it’ll help our relationship out as a whole. I decided that perhaps one thing we could do is just spend a little more time a part. I am going to try to take my daughter to my mom’s for a couple nights this weekend to help that. But overall, I just got to let things go a little bit. I got to be nicer, but how. I’ve been overly nice. I’ve never been overly forgetful. How do you forgive, if it isn’t something you’ve ever really done?

MMO area levels

One of my bigger pet peeves with MMOs is how they divvy up where people play. The general problem that developers have had is that they need  to protect newer players to the game. They can’t very well have a level 500 dragon coming in to kill a level 1 newb. If this happened, the newb would likely think the game was too hard, get frustrated and leave. If a player does this, there is little reason to have the game around as if people quit that fast, you aren’t getting their money.

So developers have at a very early stage decided upon a basic progression of the world. You go from level 1 area, to level 10 area, and so on until you reach level 100 area. And once there, many developers discovered that you need something to do past that and the easiest way to do this is with raids (there are more ways but this is easy because it provides players with the ability to do basically the same thing they’ve always done to get to the level cap in the first place… that is to make high level huge mobs to kill to get loot).

Now with my pet peeve. By doing this what you essentially are doing is segregating players off into different corners of the world. If you are of this range you go there, if you are that, you go over there, and there is little to no reason to have the two associating whatsoever. This is a huge problem. MMOs aren’t about playing by yourself (despite what you WoW fans say), they are about playing with and meeting other people. If you are segregating people, how are they supposed to interact?

This was actually the main genius of EQ1. More than most players they forced people to play together. So they brought people in with the pretty graphics (at the time) and they keep them by establishing relationships between people. What happens is that people are less likely to leave when they have these in game connections. They will still leave if real life issues come into play, or if the game just becomes unbearable… but when those new shinier games come out in the upcoming years, they almost always return to the old games where they miss their friends, their playtime, etc. This is great for the player.

Unfortunately, raids are just about the only mechanic in these games to bring people together. EQ1 forced people to group by the time you were level 5, but not many other games do this (maybe Vanguard) and this is with it’s drawbacks as well. Namely it becomes more difficult to level for people past the first rush and thus harder for future new players to get into a game once there aren’t as many low levels there. So you see where segregation becomes an issue?

There have been a few other mechanics from time to time that help out this situation. DAoC I believe these days has an in-game help channel these days that new players automatically join and then elder players can join to help out. The elder player’s main reason for doing this is generally to recruit. Now many games do have this system, for instance EQ2 has their 1-9 channel which offers the same ability, anyone can join and help newbs. However, I think the format does change from general chat, into real help when you actually name it help and thus the newb usually gets a better experience. This system actually dates back to even earlier games, my first game Shadows of Yserbius had a server for new players to join (back in the day where you could play your character on any server you wish), this place had a guide overseeing things, but other people went to help new players and play with them as well largely for the same guild recruiting reasons. This was actually perfect for games, seperated the new player, made sure they were safe, and offered them interactions. Actually, studies have shown (sorry I don’t have a linky on this) that a player who has contact with someone else in an MMO in the first 24 hours (positive contact that is), is far more likely to subscribe past the first month than someone who doesn’t.

An evolution of this sort of help room idea was Asheron’s Call’s Allegiance system. It did almost exactly what the designers thought it would. They wanted to provide elder players a benefit for helping newer players in order to encourage a positive interchange between the two. Thus, they made it so that the higher level player would get two things… experience and a status rating. The status rating was intended to allow you to use some nicer items (and some types like crowns & scepters were only really usable by people with the rank to use them), but the real draw was the experience. The lower player never really gained anything out of this deal but the developers thought that in order for the bigger player to keep the lower player, what would happen would be that the higher level would aid the lower by offering advice, help, items, and money to the lower (oddly the last two these days the devs try to stop people from doing lol). It worked fairly well until people figured out how to game the system, but if they hadn’t made it so easily gamed, then it would have been a fine system (AC2 fixed many of the issues but made the xp gain so small that it wasn’t even really worth it for the smaller player unless they had 2 or 3 dozen players directly under him which was never likely going to happen).

The last system in place to get players together is mentoring, which allows players to move down (or up in CoH) in level in order to play with other players not in your range. Usually it offers some sort of bonus to the smaller player as well, and I do think this system works as intended. It allows friends to play with each other regardless of level but does almost nothing for complete strangers (though it could if people were in general somehow more charitable and helpful by nature).

So this leaves me with the same issue. Even with these, there is a general disconnect between the elder and newer player which hurts the society of a particular MMO. And I think a big part of this has to deal with the fact that we are segregated at our core. One of the reasons I made the suggestion a few weeks ago that SOE integrate more high level content into low level areas to get more use out of them a few weeks ago was just for this reason. The only game I really know of that didn’t have this segregation as much was really Ultima Online. In that game, it didn’t occur as bad because the world was more seemless… Yes if you went far out in the wilderness or into the dungeons, it was more difficult than if you stayed near town, but there was some variety. New players could go out really far and still find creatures to kill, while there were lizardmen and orcs that oftentimes could be found near town for the bigger players. I also think there was less difference between being an elder and a newb. In that game, it was possible to contribute to killing a larger creature at least a little, though obviously still not much. So at least the new player could find SOME use to a group that they just don’t even get in the modern MMO where if it is a red creature, you are completely useless to it.  Because this world was more mixed in the end, it ended with a healthier community and I might add had a ton of players despite constant competition. I think it stayed fairly in play until a few years ago where it just became far too long in the tooth to take, in fact it still has a fairly decent population for it’s age I am sure and probably has more people than many second generation MMOs which has been the primary reason that they are scared of making Ultima Online 2.

So is this the only way to do it? Intermingling content? And if so how exactly do you do so without putting the new player in harms way? Is this where instancing comes into place? And if you also despise instancing and don’t want to do that, how then do you do it? Or is there an alternate way to make players co-mingle that benefits both players? Is there another game that does it even better than what has been done before? Surely there has got to be a better way to do this without totally segregating players….

Iran vs. USA elections

I’m watching a report currently talking about the Iran election and how they are trying to prove that they are using a democratic process to elect officials into power. However, the reporter noted that it really is a false pretense as the Iranian government banned any one who is not an Islamic conformist from running or appearing on the ballot.

This got me thinking however, this is very close to what happens here in the United States. We do get independents on the ballet, sometimes, but they often need to go through so many hoops that it is not worth it. Ralph Nader is full of these stories. He is currently needing to sue Texas in order to just get on the ballot. In 2004, Ralph Nader was sued by the democratic party for running for office. The Green Party is similarly squelched at every opportunity that the big two can get.

This can be looked at in a different light as well. Islamic conservatives are those who believe in the Qur’an in a certain particular way from what I can tell. But when you look at our own elections, when is the last time that a non-christian even ran for office? (For those people who believe spam email, Barack Obama is a Christian and those devices generally can’t enlarge your Penis.) If a Muslim tried to run for a real office, what do you think would happen to him? The southerners and Christians in this nation would likely have him hanged for trying. What about an atheist? Or a Scientologist?

Not that I hope a Scientologist or what not actually ran for office, the point really is if we are going to blast them for diversity, maybe we should look in the mirror. I mean heck this is the first time we’ve even had the likeliness of a black person or a woman running for president. And look how we needed to even make it happen… One is running off the success of her husband’s presidency, the other one talks white, acts white, and isn’t anywhere near one of the darker shades of Black. So it seems like the only way to get diversity in this country is if they don’t really seem like anything but a white male president?

Does anyone even remember the 2000 election? I remember not caring because both Gore & Bush looked and talked the same. They said the same things. I know this was the big issue of the debate… not who had the better stances, but which to take cause they seemed the same. I think Bush eventually won largely because he was more personable than Gore (the same reason he really won against Kerry as well). Now Bush turned out to be pure evil and this country would have been better off with Gore, but that is beside the point. We see this again currently between Clinton & Obama who really seem like the same candidate except Clinton seems more of an attack dog & Obama is more charismatic so Obama is winning. It seems to me that the main way we elect presidents is we line up a couple of clones and then rate them on charisma and that’s who we vote in. How is this choice exactly? You ask  me the one who is more charismatic is likely the worse choice… this has been the case the last 2 elections, why not this one too?

From a personal stand point, I’ve been supporting the Green party since 2000. Not because I necessarily even know what they stand for past they are environmental and anti-corporation, both of which I endorse… but more because I believe in bringing true choice to this country. The democrat/republican monopoly in my eyes needs to be ended.